Date of Award
Fall 2024
Document Type
Dissertation
Degree Name
Doctor of Education (EdD)
Committee Chair
Jennifer Putnam
Abstract
The program evaluation provided an understanding of the effectiveness of gamification as a behavior management tool and its impact on student behaviors as perceived by teachers. The evaluation followed a sixth- through eighth-grade alternative public school whose vision is to provide a structured, safe, and motivating learning environment where students grow academically and behaviorally responsible. The two-phased mixed study allowed participants to share their perceptions and satisfaction with using gamification as an effective behavior management tool. The program evaluation took on the epistemological position that staff contributions significantly impact behaviors, dependent on the two constructs: (a) user attitude and (b) user intention model through the technology acceptance model (TAM). The research design used Guskey’s (2002) five critical levels of professional development (PD)—reaction, learning, organization, knowledge, and learning outcomes. The key findings indicated that implementing gamification in the short term had a positive influence on student engagement and motivation. The findings suggest that gamification could be viewed as a means for improving productivity and user satisfaction. TAM has played a crucial role in shaping user perceptions regarding the adoption of gamification.
Recommended Citation
Farnsworth, Christina J., "A School-Wide Behavior Management Program Evaluation: Teacher Perceptions of Gamification in the Alternative Setting" (2024). Doctor of Education Dissertations. 202.
https://digitalcommons.gardner-webb.edu/education-dissertations/202
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